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    Computing at Heston Primary School

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    National Curriculum

    The National Curriculum for computing aims to ensure that all pupils:

    • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation;
    • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
    • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
    • are responsible, competent, confident and creative users of information and communication technology.

    As well as covering the National Curriculum requirements, we also cover aspects of the government’s ‘Education for a Connected World’.

    Computing Vision

    Children leaving Heston Primary School should be equipped to be successful in our ever changing digital world. They should be confident, competent and considerate in their use of technology for a variety of purposes, understanding not just how to use technology, but also how to do so safely and responsibly.

    This will be delivered through a varied curriculum that not only provides the correct variety of technology, but is delivered by teachers who have the correct skills and understanding of this complex subject to deliver it successfully.

    As young computer users, we strive for our learners to become digital citizens with a range of digital skills that they know how to use safely.

    Our Computing Curriculum

    At Heston Primary, our computing curriculum is based on the Kapow scheme of work. The scheme is designed to introduce a range of concepts and then build upon these throughout a pupil’s journey in primary school. We have three main strands which are covered consistently throughout our learners’ computing journeys:  Computer Science, Information Technology and Digital Literacy.

    Computing is taught weekly from EYFS to Year 6.

    Information Technology - In KS1 children are introduced to simple word processing, storage and retrieval of information. They are also introduced, at this early stage, about the important concept of intellectual property. This develops in KS2 as children learn how to search for and rank results, becoming increasingly skilled in manipulating and displaying information using a variety of programs and packages.

    Digital Literacy - Children become competent, confident and creative with their use of a wide range of technology for different purposes. Throughout this, a scheme of safe and responsible use runs through their learning so that by the end of KS2, our children will confidently recognise acceptable use and be able to safely and responsibly report concerns they may encounter so that they are prepared for the challenges that children will inevitably face as they grow along with the digital world that they will use for the rest of their lives.

    Computer Science Children develop their computational thinking and programming skills by exploring simple programming via the use of BeeBots and Scratch Junior in KS1 through to using full Scratch, Python and HTML in KS2. Children also are given the opportunity to explore and tinker with hardware to understand how they work and in KS2, begin to explore more complex areas, such as how the internet works, networks and data representation.

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